#include "electronicFence.h"
//----------------param
// 定义多边形的经纬度坐标集合
double polygonLat[REC_COORDINATE_DEPTH] = {0};
double polygonLng[REC_COORDINATE_DEPTH] = {0};
/**
* 是否有 横断
参数为四个点的坐标
*
* @param px1
* @param py1
* @param px2
* @param py2
* @param px3
* @param py3
* @param px4
* @param py4
* @return
*/
static bool isIntersect(double px1, double py1, double px2, double py2,
double px3, double py3, double px4, double py4) {
bool flag = false;
double d = (px2 - px1) * (py4 - py3) - (py2 - py1) * (px4 - px3);
if (d != 0) {
double r = ((py1 - py3) * (px4 - px3) - (px1 - px3) * (py4 - py3)) / d;
double s = ((py1 - py3) * (px2 - px1) - (px1 - px3) * (py2 - py1)) / d;
if ((r >= 0) && (r <= 1) && (s >= 0) && (s <= 1)) {
flag = true;
}
}
return flag;
}
static double Multiply(double px0, double py0, double px1, double py1,
double px2, double py2) {
return ((px1 - px0) * (py2 - py0) - (px2 - px0) * (py1 - py0));
}
/**
* 目标点是否在目标边上边上
*
* @param px0
* 目标点的经度坐标
* @param py0
* 目标点的纬度坐标
* @param px1
* 目标线的起点(终点)经度坐标
* @param py1
* 目标线的起点(终点)纬度坐标
* @param px2
* 目标线的终点(起点)经度坐标
* @param py2
* 目标线的终点(起点)纬度坐标
* @return
*/
static bool isPointOnLine(double px0, double py0, double px1,
double py1, double px2, double py2) {
bool flag = false;
double ESP = 1e-9;
if ((fabs(Multiply(px0, py0, px1, py1, px2, py2)) < ESP)
&& ((px0 - px1) * (px0 - px2) <= 0)
&& ((py0 - py1) * (py0 - py2) <= 0)) {
flag = true;
}
return flag;
}
/**
* 判断目标点是否在多边形内(由多个点组成)
*
* @param px
* 目标点的经度坐标
* @param py
* 目标点的纬度坐标
* @param polygonXA
* 多边形的经度坐标集合
* @param polygonYA
* 多边形的纬度坐标集合
* @param num
* 多边形的坐标集个数
* @return
*/
bool isPointInPolygon(double px, double py,
double polygonXA[], double polygonYA[], int num) {
bool isInside = false;
double ESP = 1e-9;
int count = 0;
double linePoint1x;
double linePoint1y;
double linePoint2x = 180;
double linePoint2y;
linePoint1x = px;
linePoint1y = py;
linePoint2y = py;
for (int i = 0; i < num; i++) {
double cx1 = polygonXA[i];
double cy1 = polygonYA[i];
double cx2 = polygonXA[i + 1];
double cy2 = polygonYA[i + 1];
if (isPointOnLine(px, py, cx1, cy1, cx2, cy2)) {
return true;
}
if (fabs(cy2 - cy1) < ESP) {
continue;
}
if (isPointOnLine(cx1, cy1, linePoint1x, linePoint1y, linePoint2x,
linePoint2y)) {
if (cy1 > cy2)
count++;
}
else if (isPointOnLine(cx2, cy2, linePoint1x, linePoint1y,
linePoint2x, linePoint2y)) {
if (cy2 > cy1)
count++;
}
else if (isIntersect(cx1, cy1, cx2, cy2, linePoint1x, linePoint1y,
linePoint2x, linePoint2y)) {
count++;
}
}
if (count % 2 == 1) {
isInside = true;
}
return isInside;
}