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- #include "electronicFence.h"
- //----------------param
- // 定义多边形的经纬度坐标集合
- double polygonLat[REC_COORDINATE_DEPTH] = {0};
- double polygonLng[REC_COORDINATE_DEPTH] = {0};
-
- /**
- * 是否有 横断<br/> 参数为四个点的坐标
- *
- * @param px1
- * @param py1
- * @param px2
- * @param py2
- * @param px3
- * @param py3
- * @param px4
- * @param py4
- * @return
- */
- static bool isIntersect(double px1, double py1, double px2, double py2,
- double px3, double py3, double px4, double py4) {
- bool flag = false;
- double d = (px2 - px1) * (py4 - py3) - (py2 - py1) * (px4 - px3);
- if (d != 0) {
- double r = ((py1 - py3) * (px4 - px3) - (px1 - px3) * (py4 - py3)) / d;
- double s = ((py1 - py3) * (px2 - px1) - (px1 - px3) * (py2 - py1)) / d;
- if ((r >= 0) && (r <= 1) && (s >= 0) && (s <= 1)) {
- flag = true;
- }
- }
- return flag;
- }
-
- static double Multiply(double px0, double py0, double px1, double py1,
- double px2, double py2) {
- return ((px1 - px0) * (py2 - py0) - (px2 - px0) * (py1 - py0));
- }
- /**
- * 目标点是否在目标边上边上<br/>
- *
- * @param px0
- * 目标点的经度坐标
- * @param py0
- * 目标点的纬度坐标
- * @param px1
- * 目标线的起点(终点)经度坐标
- * @param py1
- * 目标线的起点(终点)纬度坐标
- * @param px2
- * 目标线的终点(起点)经度坐标
- * @param py2
- * 目标线的终点(起点)纬度坐标
- * @return
- */
- static bool isPointOnLine(double px0, double py0, double px1,
- double py1, double px2, double py2) {
- bool flag = false;
- double ESP = 1e-9;
- if ((fabs(Multiply(px0, py0, px1, py1, px2, py2)) < ESP)
- && ((px0 - px1) * (px0 - px2) <= 0)
- && ((py0 - py1) * (py0 - py2) <= 0)) {
- flag = true;
- }
- return flag;
- }
-
- /**
- * 判断目标点是否在多边形内(由多个点组成)<br/>
- *
- * @param px
- * 目标点的经度坐标
- * @param py
- * 目标点的纬度坐标
- * @param polygonXA
- * 多边形的经度坐标集合
- * @param polygonYA
- * 多边形的纬度坐标集合
- * @param num
- * 多边形的坐标集个数
- * @return
- */
- bool isPointInPolygon(double px, double py,
- double polygonXA[], double polygonYA[], int num) {
- bool isInside = false;
- double ESP = 1e-9;
- int count = 0;
- double linePoint1x;
- double linePoint1y;
- double linePoint2x = 180;
- double linePoint2y;
- linePoint1x = px;
- linePoint1y = py;
- linePoint2y = py;
- for (int i = 0; i < num; i++) {
- double cx1 = polygonXA[i];
- double cy1 = polygonYA[i];
- double cx2 = polygonXA[i + 1];
- double cy2 = polygonYA[i + 1];
- if (isPointOnLine(px, py, cx1, cy1, cx2, cy2)) {
- return true;
- }
- if (fabs(cy2 - cy1) < ESP) {
- continue;
- }
- if (isPointOnLine(cx1, cy1, linePoint1x, linePoint1y, linePoint2x,
- linePoint2y)) {
- if (cy1 > cy2)
- count++;
- }
- else if (isPointOnLine(cx2, cy2, linePoint1x, linePoint1y,
- linePoint2x, linePoint2y)) {
- if (cy2 > cy1)
- count++;
- }
- else if (isIntersect(cx1, cy1, cx2, cy2, linePoint1x, linePoint1y,
- linePoint2x, linePoint2y)) {
- count++;
- }
- }
- if (count % 2 == 1) {
- isInside = true;
- }
- return isInside;
- }
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